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Working for almost two years at Ghost VFX I worked a lot with the FX team on The Walking Dead. Over that time I created a lot of digital doubles of actors and also generic zombie walkers that were used in crowd simulations. 


One of the special shots I worked on for the walking dead was for the series finale where hundreds of walkers burnt alive in a slow-motion shot. I created models of the decayed and fried bodies through multiple layers of the skin, muscles, bones, and organs so the FX team could show them all being vaporized. I built specific burnt and charred textures featured in these shots to show the damage of the explosion.

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