C A L L O F D U T Y - G H O S T, D L C 4
E X O D U S // I N T R O / O U T R O
P R O J E C T B R E A K D O W N
This project was a chance to use my skills in digital sculpting to add a higher level of detail to an already amazing sequence of projects. Being the fourth and final DLC in the Call of Duty: Nemesis series, The Mill wanted to up the level of quality. I was brought in to create expressions for the main character Cross that would be used in conjuction with the rigged and animated model to show extra wrinkles and creases present in her face to would make it all more believable.