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ABOUT   PROGRAMS USED

My attempt was to demonstrate my grasp of the human form, and to show skills in texturing and rendering. But as I went along I kept finding more techniques, processes, and programs that pushed this project forward and challenged me more and more. What started off as an anatomy study turned into a full on research project in all things involved with character creation.

I wanted to create a woman with a lot of tattoos and piercings in something of a pin-up pose. I wanted everything to feel as natural and believable as possible at least from a design perspective.

  Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox, Adobe Photoshop, Shave & a Hairtcut, Marvelous Designer 2

 

C O N T A C T
G e t   i n   T o u c h   &   N e t w o r k

 

K R I S K E L L Y 3 D . C O M
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EMAIL: KrisKelly3D@gmail.com
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LOCATION: Los Angeles, California
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