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ABOUT \\
This project was to create what is thought of as the "holy grail" for character artist, an accurate 3D likeness of a famous person. I wanted to give myself a challenge I thought I would be up too, but I also forced myself to learn new software and techniques that would bring my skill set up to the most current in the VFX industry. I challenged myself in new ways by focusing on all aspects, including texturing, lighting and rendering, shading, and modeling.
PROGRAM \\
Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox, Adobe Photoshop, The Foundry - Mari, Chaos Group V-Ray
YEAR \\
2013


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