Trailer Park – July 2011 – Present
Digital Sculpting, Modeling, Texturing
- Digital Sculpting and posing characters for media and video game package artwork
- Photo-realistic Texture creation for both organic and in-organic assets
Rhythm & Hues (The Box) – May 2011
Texture Artist, 3D Modeling, Digital Sculpting
- Modeling and texturing assets such as environments, props, and clothing related to the project.
- Using my technical knowledge to assist in problem solving situations.
Creative Differences – May 2010 – March 2011
Lead Texture Artist, Creature Artist – Texturing, Digital Sculpting, Modeling, Shader setup, and Rendering
- Texturing extremely high resolution creatures
- Creating high resolution models usign HD sculpting techniques
- Working with a team of fellow artist to create workflow and pipeline solutions
Dilated Pixels, April 2010 – June 2010
Character Artist – Digital Sculpting, Texturing
- 3D Modeling and Sculpting high resolution character for an E3 game Trailer
- Texturing High resolution characters
Brand New School, November 2009 – March 2010
Maya Artist – 3D Modeling, Texturing, Lighting & Rendering
- Modeling and Texturing characters and creatures for 3D Motion Graphics projects
- Using Digital Sculpting techniques to create characters based on design
- Modeling, Texturing, Lighting props and environments
Zoic Studios, March 2009 – April 2010
Freelance Maya Artist – 3D Modeling, Texturing, Digital Sculpting & Setup
- Creating models for project pre-vis shots, using box modeling and digital sculpting
- High polygon creature and mechanical modeling using Zbrush and Maya Unlimited
- Modeling and Texturing props and environments for game cinema and episodic projects
- Setting up existing models from the client to work with our Maya Mental Ray pipeline
Moo Studios, June 2009 – July 2009
Maya Artist – 3D Modeling, Texturing, & Animation
- Modeling props for an independent short film
- Task also included texturing existing props and texturing models of my own creation
- Also responsible for rigging and animating objects for certain scenes
CBS Digital, November – December 2008
Freelance Maya Artist – 3D Modeling, Texturing, Lighting & Animation
- Created Hard-Surface 3D Models for work on television
- Texturing 3D Models in Maya for production work
- Texturing and Lighting Photo real cloth for live action matching
- Creating effects for production work that was not only efficient but effective
Heckart Studios, June, October 2008
3D Modeling, Pre-vis Animation, Texturing, Lighting & Rendering
- Creating, lighting, and rendering photo-realistic elements for use in various projects
- Modeling low-res environments based off of blueprints for pre-vis animation
- Using Maya particle systems to create elements for product packaging
- Use Maya to animate Motion Control Camera
Zoic Studios, January 2008 – August 2008
Freelance Maya Artist – 3D Modeling & Texturing
- Modeling 3D elements for various VFX works such as CSI: Miami, plus online content and video game content
- Working with other interns to create an animated short, using all of our skills to complete the project in a professional and timely manner
- Using skills in Maya to aid in Visual effects and 3D projects
- Learning Production Pipeline from Industry Veterans
- Working with Advanced Artists to learn new skills associated with my focus
- Delivering Studio work to companies associated with Zoic’s Pipeline
DigiSculptor, February 2008 – March 2008
3D Modeling, 2D Design
- Working with the company owner to deliver 3D mock-ups of products as they would be seen in major department stores.
- Learning and perfecting a production pipeline that uses multiple programs to create renders in a timely, and business oriented way
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